Unity Workshop #4: UI

Workshop 4 in our Fall 2018 Workshop Series will show you how to build User Interfaces in Unity. The workshop will run from 6-8PM on Friday, November 30th in room EN-2036, the Computer Science Lab in the MUN Engineering Building.

Sign Up

Workshop Description

This workshop will focus on familiarizing participants with the Unity UI system, including different types of canvases, the components that make them work, and some basic UI components and features. It will be run by Craig Ryan of Other Ocean Interactive

Craig Ryan is a game programmer working with Other Ocean Interactive. He graduated from Memorial University in 2017 from the Computer Engineering program. He has worked on titles such as Giant Cop: Justice Above All, Super Samurai Rampage, and his current project, Project Winter. He has experience working with user interfaces on multiple platforms, as well as input management in Unity.

Content

Content for this workshop will be available at the following location. Please remember to update your copy as the workshop gets closer!

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_4

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Craig for leading this workshop, as well as to our other committed leaders and volunteers. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 4!

Unity Workshop #3: Input and Controls

Workshop 3 in our Fall 2018 Workshop Series will cover Input and Controls. The workshop will run from 6-8PM on Friday, November 16th in room EN-2036, the Computer Science Lab in the MUN Engineering Building.

Stream

This workshop’s stream is archived on our Facebook page

Workshop Description

This workshop will focus on teaching participants to write code that will allow the use of various input and control methods and connect those controls to objects in the game. We’re very excited to again have Rob Lockyer of Avalon Holographics leading this workshop.

Rob Lockyer is a software developer with nine years experience building 3D interactive experiences. He graduated from Memorial University in 2011 from the Computer Engineering program. He has worked on titles such as Second Chance Heroes, Madden and RBI Baseball. His first job after graduating was designing and building a level editor for a custom engine, since then he’s also had the pleasure of being paid to work in both Unity and UE4.

Rob also ran Workshop #1 teaching participants all about the Unity Editor.

Content

Content for this workshop will be available at the following location. Please remember to update your copy as the workshop gets closer!

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_3

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Rob Lockyer again volunteering to lead the workshop, as well as to our other committed leaders and volunteers. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 3!

Unity Workshop #2: 2D Physics

Workshop 2 in our Fall 2018 Workshop Series will cover Physics, focusing on Unity’s Physics2D. The workshop will again take place in EN-2036, the Computer Science Lab in the MUN Engineering Building.

This week’s workshop will take place 5-7PM on Friday, November 2nd. The instruction session will run from 5-6PM, and then we’ll be running an interactive help session from 6-7PM alongside the CS Society mixer.

Sign Up

Sorry, signups for this workshop are no longer open. You can still check out the stream from our Facebook page though!

Workshop Description

This workshop will focus on using the built-in physics engine for Unity, and in particular on using the 2D physics engine. The workshop will be run by Mike Burton of Perfect Minute Games.

Mike Burton is a software developer with a bunch of hats. His day job is at Celtx, but he also does game development as Perfect Minute Games as well as various creative pursuits. He is also the organizer for Gamedev NL. Mike graduated from the MUN CS program in 2000.


Content

Content for this workshop is available at the following location:

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_2

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Rob Lockyer for his excellent introduction to the Unity editor, level editing, and scripting in Workshop 1. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 2 this Friday!

We Need More Unity Workshop Leaders!

The Fall 2018 Workshop Series is getting a great response, and we’d like to keep that going by building out our collection of workshop leaders. We have a few core topics we’d like to cover before Christmas if possible for which we don’t have a leader. If you’d like to show people how any of these work, please let us know!

Topics

  • Sprites and basic AnimationControllers
  • Input and Character Controllers
  • Sound

In the meantime we have another workshop coming up this Friday. Because the response has outstripped our capacity, we’ve started a priority registration system as of Workshop #2. Open signups for that event will be available starting tomorrow morning.