Workshop 4 in our Fall 2018 Workshop Series will show you how to build User Interfaces in Unity. The workshop will run from 6-8PM on Friday, November 30th in room EN-2036, the Computer Science Lab in the MUN Engineering Building.
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Workshop Description
This workshop will focus on familiarizing participants with the Unity UI system, including different types of canvases, the components that make them work, and some basic UI components and features. It will be run by Craig Ryan of Other Ocean Interactive.
Craig Ryan is a game programmer working with Other Ocean Interactive. He graduated from Memorial University in 2017 from the Computer Engineering program. He has worked on titles such as Giant Cop: Justice Above All, Super Samurai Rampage, and his current project, Project Winter. He has experience working with user interfaces on multiple platforms, as well as input management in Unity.
Content
Content for this workshop will be available at the following location. Please remember to update your copy as the workshop gets closer!
https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_4
Location
The MUN Engineering building is located on Arctic Avenue on the main MUN campus:
Thank Yous
Thanks very much to Craig for leading this workshop, as well as to our other committed leaders and volunteers. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 4!