Workshop 2 in our Fall 2018 Workshop Series will cover Physics, focusing on Unity’s Physics2D. The workshop will again take place in EN-2036, the Computer Science Lab in the MUN Engineering Building.
This week’s workshop will take place 5-7PM on Friday, November 2nd. The instruction session will run from 5-6PM, and then we’ll be running an interactive help session from 6-7PM alongside the CS Society mixer.
Sign Up
Sorry, signups for this workshop are no longer open. You can still check out the stream from our Facebook page though!
Workshop Description
This workshop will focus on using the built-in physics engine for Unity, and in particular on using the 2D physics engine. The workshop will be run by Mike Burton of Perfect Minute Games.
Mike Burton is a software developer with a bunch of hats. His day job is at Celtx, but he also does game development as Perfect Minute Games as well as various creative pursuits. He is also the organizer for Gamedev NL. Mike graduated from the MUN CS program in 2000.
Content
Content for this workshop is available at the following location:
https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_2
Location
The MUN Engineering building is located on Arctic Avenue on the main MUN campus:
Thank Yous
Thanks very much to Rob Lockyer for his excellent introduction to the Unity editor, level editing, and scripting in Workshop 1. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 2 this Friday!