Unity Workshop #2: 2D Physics

Workshop 2 in our Fall 2018 Workshop Series will cover Physics, focusing on Unity’s Physics2D. The workshop will again take place in EN-2036, the Computer Science Lab in the MUN Engineering Building.

This week’s workshop will take place 5-7PM on Friday, November 2nd. The instruction session will run from 5-6PM, and then we’ll be running an interactive help session from 6-7PM alongside the CS Society mixer.

Sign Up

Sorry, signups for this workshop are no longer open. You can still check out the stream from our Facebook page though!

Workshop Description

This workshop will focus on using the built-in physics engine for Unity, and in particular on using the 2D physics engine. The workshop will be run by Mike Burton of Perfect Minute Games.

Mike Burton is a software developer with a bunch of hats. His day job is at Celtx, but he also does game development as Perfect Minute Games as well as various creative pursuits. He is also the organizer for Gamedev NL. Mike graduated from the MUN CS program in 2000.


Content

Content for this workshop is available at the following location:

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_2

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Rob Lockyer for his excellent introduction to the Unity editor, level editing, and scripting in Workshop 1. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 2 this Friday!

Fall 2018 Workshop Series: Unity

Gamedev NL and the MUN Computer Science Society are very proud to announce that we will be offering workshops focused on game development in Unity.

Unity is the most widely used game engine in the world right now. It’s particularly popular with smaller indie developers because of its relatively low barrier to entry.

The remainder of the series will run weekly and will cover the following topics. Exact dates, locations, and order are yet to be determined.

If you are interested in leading any of these workshops, we’d love to hear from you!

  • Sprites & basic animation
  • Character Controllers & Input
  • Physics2D (Collision & Triggers)
  • Sound
  • Unity UI
  • Paper Prototyping

We will be posting associated code to a public repository located here: 

https://github.com/gamedev-nl-org/unity-workshop

Workshops

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