Unity Workshop #3: Input and Controls

Workshop 3 in our Fall 2018 Workshop Series will cover Input and Controls. The workshop will run from 6-8PM on Friday, November 16th in room EN-2036, the Computer Science Lab in the MUN Engineering Building.

Stream

This workshop’s stream is archived on our Facebook page

Workshop Description

This workshop will focus on teaching participants to write code that will allow the use of various input and control methods and connect those controls to objects in the game. We’re very excited to again have Rob Lockyer of Avalon Holographics leading this workshop.

Rob Lockyer is a software developer with nine years experience building 3D interactive experiences. He graduated from Memorial University in 2011 from the Computer Engineering program. He has worked on titles such as Second Chance Heroes, Madden and RBI Baseball. His first job after graduating was designing and building a level editor for a custom engine, since then he’s also had the pleasure of being paid to work in both Unity and UE4.

Rob also ran Workshop #1 teaching participants all about the Unity Editor.

Content

Content for this workshop will be available at the following location. Please remember to update your copy as the workshop gets closer!

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_3

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Rob Lockyer again volunteering to lead the workshop, as well as to our other committed leaders and volunteers. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 3!