Unity Workshop #2: 2D Physics

Workshop 2 in our Fall 2018 Workshop Series will cover Physics, focusing on Unity’s Physics2D. The workshop will again take place in EN-2036, the Computer Science Lab in the MUN Engineering Building.

This week’s workshop will take place 5-7PM on Friday, November 2nd. The instruction session will run from 5-6PM, and then we’ll be running an interactive help session from 6-7PM alongside the CS Society mixer.

Sign Up

Sorry, signups for this workshop are no longer open. You can still check out the stream from our Facebook page though!

Workshop Description

This workshop will focus on using the built-in physics engine for Unity, and in particular on using the 2D physics engine. The workshop will be run by Mike Burton of Perfect Minute Games.

Mike Burton is a software developer with a bunch of hats. His day job is at Celtx, but he also does game development as Perfect Minute Games as well as various creative pursuits. He is also the organizer for Gamedev NL. Mike graduated from the MUN CS program in 2000.


Content

Content for this workshop is available at the following location:

https://github.com/gamedev-nl-org/unity-workshop/tree/master/Workshop_2

Location

The MUN Engineering building is located on Arctic Avenue on the main MUN campus:

Thank Yous

Thanks very much to Rob Lockyer for his excellent introduction to the Unity editor, level editing, and scripting in Workshop 1. Thank you also to the MUN CS Society for their work on this series. Thanks to the CNA Videogame Art and Design folks for their support. Finally, thanks to all of our attendees and streamers – we’re looking forward to seeing you all again for Workshop 2 this Friday!

State of the Industry 2018 Followup

Even if you didn’t make it to the brewery last night or catch our live stream, you can still see the discussion on Facebook. Thank you to Darren Esau from Switchblade Monkeys, Dave Churchill from MUN, and Dorian Rowe from NLFDC (the D squad, perhaps?) as well as Justin Fong from Quidi Vidi Brewery and Jordan Galbraith from Orange Slip Studios for taking time to weigh in.

If you’d like to add to the discussion, feel free to drop us an email or come chat about it on our Slack channel, for which invites are available here.